This is more of a build fix instead of new setup
The original build was using oberon+unairu+MQuanta
using unairu attraction to hold quanta projectile in place, then uses smite on it, projectile passive thourgh will gain additional cc and cd and electric damage
Which causes the original 35% damage orb scales higher than 100%, resulting in one hit killing.
The said method does not work anymore because DE has changed the attractor radius around U29.5, causing certain projectile not functioning as it used to, projectile cannot consistently stick onto the enemies anymore.
[ Ссылка ]
Recently ive been revisiting old video, and found the run before the change
Thinking of reviving this setup, then i realize there is three main thing that makes it work
1.Damage Bonus because no attractor atm will make mquanta stick onto enemy
2.Attractor, to redirect the smite orb onto target instead of seeking surrounding enemies
3.Survivablity
First, since this can be buffed by VS and Arachne, this means Vex Armor also work because they are using the same multiplier
So, i figure using Chroma for its insane buff
But the issue is, if i subsume smite, that means i need to use unairu to satisfy the requirement of having an attractor, which causes survivability issue
Then, i figure using Octavia, its ability set gives survivability and damage bonus, but simply said the bonus is just not consistent enough, and enemy clearing can sometimes be an issue
Finally, i look onto mag, ability set gives damage bonus and attractor, meaning i can use vazarin which suits perfectly for my playstyle
and it create the potential of headshot for the orbs.
The perfect damage buff, superb crowd control, easily abusable shieldgate, mag is just the best frame what can i say anymore.
![](https://s2.save4k.ru/pic/ehHGUPnSBHg/maxresdefault.jpg)