Playing as Master Chief during the Halo trilogy made most players feel pretty powerful, but in Halo Reach, Bungie chose to go in a different direction entirely.
While players do still get to kill wave after wave of covenant, it's not a sense of hope Bungie encourages them to feel during Halo Reach's runtime, but instead, despair. And nowhere is Bungie's commitment to evoking that feeling better demonstrated than across the missions Long Night Of Solace and Exodus.
In this video, I examine in more detail the design behind both levels and why the story they tell is effective at making players so quickly transition from feeling hopeful to hopeless over just two relatively short missions.
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How Halo: Reach Makes Players Despair
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