Full Content URL: [ Ссылка ]
Author: Tomas Sackmann
Full Content Description:
In this online course, the viewer will learn how to create a realistic
human body ready for production using ZBRUSH, MAYA and SUBSTANCE
PAINTER. We will go through human anatomy in a way that I consider the
best way to learn it, that is putting hands on it. Apart from going
through the theory and names of the human anatomy, we will create the
entire skeleton and the main muscles of the body one by one. In this
way, we will start understanding the internal structure of the body
for later applying this in any character. After having that anatomy
base we will pick up our concept from the last course and we will
sculpt, retopo and texture the body. We will do all the sculpting in
Zbrush, retopology and UVs in Maya and the texturing in Substance 3D
Painter.
This course has been designed for beginner and intermediate students
with a passion for realism, anatomy and the human body. This is the
third of a series of tutorials where we will create a full 3D
character ready for production. For this course, you will need to have
a basic previous knowledge of Zbrush, Maya and Substance 3D Painter as
in this course we don't teach the software itself but the fundamentals
of the creation of a character and the full workflow to make it ready
for production.
MAIN TAKEAWAYS:
* - Understanding of Human anatomy in 3D, including the skeleton and
muscles systems.
* - Ability to create an anatomically correct human body in Zbrush or
any sculpting software without using scans or base meshes
* - Ability to create an animatable topology ready for production
* - Ability to create good sets of UVs
* - Ability to create primary, secondary and tertiary details on a
sculpt.
* - Understanding of a texturing process using photo projections and
more artistic approaches in Substance Painter, but with techniques
that can be applied also in Mari or other texturing software.
* - Understanding of the entire workflow of character creation, not
limited to the softwares used in the course.
After viewing this course, people can expect to be able to replicate a
realistic human body using the same workflow used for film, TV
production, games and any high res metaverse platform. This is a key
element in the process of getting a job as a Character Artist in the
industry or just to make successful 3D character art pieces.
I am a designer, 3D Character and asset artist from Argentina working
as a Modeler in Digital Domain 3.0. I love to work on realistic
characters and I try to push my limits in each piece. One of my latest
projects was the “Bedouin Elf ''. With this project, I was lucky
enough to get it selected on the Zbrush Summit 2020 Highlights and
that gave me a lot of exposure.
I am excited about sharing my workflow with you and helping you to get
the first steps in this amazing world of character creation.
Note: Unfortunately, we cannot share the textures used from Texturing
XYZ or 3d.sk [[ Ссылка ]] because of their rights. But you can
purchase this on your own or, as I will also be teaching you the photo
projection workflow, you can get any photo set that you choose from
the internet and you would still be able to follow the lessons with
it.
Author Page: [ Ссылка ]
Prerequisites: a basic previous knowledge of Zbrush,Maya and Substance 3D Painter
About the Author: I am a 3D Character artist and designer currently working in Digital Domain as a Modeler.
I have been working in 3D and design since 2011 for different industries as product design, experiential marketing, events, Interior architecture and 3D visualization. Currently focussing in 3D Character Art, modelling and asset creation for films and games
In the link below you can see an interview I did for Adobe Substance 3D Magazine about my workflow
[ Ссылка ]
![](https://i.ytimg.com/vi/f-alFgztG9Y/maxresdefault.jpg)