Sub 12! This TAS saves 0.88 seconds (53 frames) over WR. The roll cancel saves approximately .13 seconds (8 frames) and spinpounding the peg saves approximately .11 seconds (7 frames) because the ground pound animation is much shorter than the one when cappy pulls out a peg, making up for the timeloss from moving Mario to the peg. Special thanks to Nix for the triple jump strat idea.
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