I can’t stop thinking about ICO… even 20 years after its release, it’s still truly unique. It’s a game that defied all my expectations, probably shown best by how it somehow made me love escort mission style gameplay. Leading Yorda through the mysterious and massive labyrinthian castle gave me all the time and space needed to prod my curiosity and make my mind wonder about it’s enigmatic world. There’s just something about all the elements of ICO’s design that really sticks with you long after you finish playing the game…
Let me know your thoughts and interpretations of ICO in the comments or why it stuck with you :) Thanks so much for watching and I hope you have a nice day.
All music not from the game is by me :)
[ Ссылка ]
0:00 Intro
2:45 Development History
7:22 Gameplay/Design by Subtraction
11:22 Story Synopsis
13:20 Story Analysis: Setting
16:53 Story Analysis: Sound/Music
21:59 Story Analysis: Companionship/Empathy
27:17 Story Analysis: Moral Ambiguity
32:04 Story Analysis: Cycles of Abuse
36:50 Story Analysis: Beach Scene
39:15 ICO Demo
40:01 The ICO Novelization
41:05 Outro
43:11 BONUS: i-c-o.net
Resources:
Video Interviews With Team ICO Staff: [ Ссылка ]
[ Ссылка ]
[ Ссылка ]
[ Ссылка ]
Ueda Interview with lots of early career details: [ Ссылка ]
Article About Ueda’s artistic journey with details about Tyrant Kitty: [ Ссылка ]
Fan Site for ICO with great thematic analysis of the game and some rare ICO background stuff: [ Ссылка ]
NOMAD Colossus Secret Ending Myth Video: [ Ссылка ]
NOMAD Colossus ICO Early Build Video:
[ Ссылка ]
NOMAD Colossus ICO Prototype Trailer:
[ Ссылка ]
ICO Demo Footage from Zel's 4K Emulators and Archive: [ Ссылка ]
Ещё видео!