Here are the details for the upcoming NBA 2K24 patch update for PS5 & Xbox Series X|S. Note: This update will be released soon, but is not available yet at the time of this post. @NBA 2K Notifs @2K24 Notifs @PS5 @XBS X|S
GAMEPLAY
• Standing Meter Dunks will now properly use the Standing Dunk rating instead of Driving Dunk to determine the green window size
• Dunk meter logic has been updated to make the window size better reflect dunk difficulty
• Fixed an issue in the on-ball steal system that forced the ball to yo-yo back to the previous ball hand midway through a crossover or behind back move
• Improved foot planting to reduce unwanted out of bounds violations when shooting near the sidelines
• When blockers jump early and land on ball handlers or shooters, fouls will now be called 100% of the time
• Better shot coverage detection for OPEN vs. WIDE OPEN
• Slight buff to close shots, wide open jump shots, and Limitless Range badge
• Fixed an exploit that allowed players to double dribble by alley-oop/fake passing to no one in 1v1 games
• Removed pass interceptions on Right Stick UP as it was being abused for easy steals with no risk
• Updated Adrenaline system to account for successfully stopping post moves and no longer consume boosts when driving directly toward the rim
• Fixed a minor aesthetic issue with Klay Thompson’s jump shot
• Addressed a rare issue in which the ball can get stuck on the stanchion
• Changed the Heat Check and Recharge player indicator icons to only display when relevant
• Limited the distance from which rebounds can branch to putbacks
• Fixed an issue that was causing putbacks and mid-air jelly layups to be classified as covered even when no defenders were nearby
• Improved the responsiveness of stopping when setting a screen
• Updated "griefing" logic to differentiate good vs. bad full court shots and also account for players with high grades
• Fixed "Excessive Violations Committed" event from firing off multiple times incorrectly, "Good Defensive Possession" incorrectly firing on free throws, "Lazy Defense" now includes camping out of bounds, and improved "Bad Timeout" logic for Teammate Grade
• Addressed a rare issue preventing players from being able to break out of a certain pass animation
CITY/PRO-AM/REC/THEATER
• Many improvements to performance, stability, and visuals have been made to enhance the overall experience in the City
• Made changes to reduce user-reported latency during multiplayer games in the City
• Squads are now able to chat when waiting on Got Next circles
• Progression earned in Pro-Am and Starting 5 games will now be retained if the opposing player(s) leaves the game
• Visuals on the ELITE Court Status menu have been improved so that all courts are more easily readable
• Custom shoes will now appear in the Rec clothing category as intended
• Stats will now properly appear on the Team Matchup overlay when playing Pro-Am games
• The get on/get off animations for various vehicles have been sped up
• Fixed a rare issue that could cause the loading icon to appear indefinitely when in the City
• Resolved a rare timing issue that could cause players to show up as invisible after accepting an invite
• Players appearing on the Social menu can now be directly joined when in an available state
• The Social menu can now be used when waiting on Got Next circles
• Social notifications will no longer appear when playing in games in the City
• Look 1 and Look 2 can now be switched between as expected in the Clothes menu
• Resolved an issue that could cause default clothing items to override equipped ones
• Fixed a rare issue in the tattoo parlor that prevented clothing from being removed, hindering placement
• The Heat Check and Recharge reward boosts will now be properly applied in non-NBA games
• Affiliation-specific rewards are now properly removed from a player’s inventory when transferring to the opposing one
• Players will now be removed from Starting 5 games when idling for too long
• The Win Streak count will now appear correctly during the postgame recap sequence after games in the City
• The Player Matchup screen in Rec games will now correctly show the 4 best attributes for each player
• The difficulty of the initial Streetball opponents has been lowered
• Resolved a hang when quitting a Streetball game during an action replay
• Addressed a functionality issue that could occur with the Streetball player select menu after losing a rematched game
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