I beat Paper Mario: TTYD without jumping.
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🎵 Music (in order) 🎵
Rogueport Sewers - Paper Mario: The Thousand-Year Door
Ruins Explorer - Paper Mario: Sticker Star
Vs. Fracktail - Super Paper Mario
Garden of Hope - Pikmin 3
Tall Trunk Galaxy - Super Mario Galaxy 2
Kick The Rock - Sonic Adventure 2
Ghost-Zone Zoomin’ - Nicktoons: Battle for Volcano Island
Rooftop Rampage - Crash Twinsanity
Semi-Final Battle - Pokémon Colosseum
Shadow Sirens Battle - Paper Mario: The Thousand-Year Door
World 1-1 (Subcon) - Super Mario Bros. 2
Blackout, The Final Battle - Paper Mario: Color Splash
Spinach Rag - Final Fantasy VI
Luigi’s Casino - Super Mario 64 DS
In Love with a Ghost (Golden Ridge B-Side) - Celeste
King of the Koopas - Paper Mario (64)
Magnus 2 strategy (70 HP, 6 Attack, 2 Defense)
Challenge: Hammerman, No Items (Mario Alone)
Level 16 (10 HP, 20 FP, 39 BP) +4 Attack (+6 Attack in Danger, +11 Attack in Peril)
Power Plus x2, P-Up, D-Down, Hammerman, Power Rush, Mega Rush, Fire Drive x2, Damage Dodge x2, Defend Plus = 33 BP
Magnus 2 has 6 attack, X-Punches have 9 attack, audience cannon is triggered after 35 damage
Assume guard unless specified. When guarding, damage is reduced by 3. Assume audience capacity is 100. Always assume stylish used.
-Good case scenario-
T1: Hammer (8)
Drill Attack. HP: 7, FP: 20
T2: Hammer (Miss, 13)
Deploy X-Punches
T3: Earth Tremor (5-hit, 18)
Spinning Disk. HP: 4, FP: 20, SP: 5
T4: Hammer (28)
Regain X-Punches. If X-Punches are deployed...
Deploy X-Punches
T5: Earth Tremor (6-hit, 34)
Spinning Disk. HP: 1, FP: 20, SP: 3
T6: Fire Drive (52, burn)
Audience Cannon (Guard all 10 hits). HP: 1, FP: 10, SP: 3 (53, burn 2)
T7: Fire Drive (71, KO)
-Bad case scenario- (Continuing from end of T4 good case scenario (Damage dealt: 28))
Regain X-Punches. If Magnus Drill Attack...
HP: 1, FP: 20, SP: 6.60
T5: Power Lift (+2 ATK, +3 DEF)
If Magnus Drill Attack is used... HP: 1, FP: 20, PL (2 turns)
T6: Fire Drive (48, burn)
Audience Cannon. HP: 1, FP: 10, (49, burn), PL (1 turn)
T7: Fire Drive (69, burn)
Magnus 2 has no attacks that deal more than 6 damage. HP: 1, FP: 0, (70, burn, KO)
-Worst case scenario- (Continuing from end of T5 bad case scenario (Damage dealt: 28))
If X-Punches are deployed... HP: 1, FP: 20, SP: 3.60, PL (2 turns)
T6: Earth Tremor (6 hit, 34)
Spinning Disk. HP: 1, FP: 20, SP: 1.60, PL (1 turn)
T7: Fire Drive (54, burn)
Audience cannon. HP: 1, FP: 10, PL expires (55, burn)
T8: Fire Drive (73, KO)
Gloomtail (80 HP, 8 Attack, 2 Defense)
Level 17 (10 HP, 5 FP, 51 BP)
HP Plus x2, FP Plus x2, Feeling Fine, Piercing Blow, All or Nothing, Power Plus, Hammerman, Power Rush, Mega Rush, Last Stand x2 = 33 BP
Assume damage is 8 after T1, where damage is 7.
T1: Fire Drive (8, burn 3)
HP: 13, FP: 10 (9, burn 2)
T2: Piercing Blow (18)
HP: 5, FP: 8 (19, burn 1)
T3: Piercing Blow (30)
HP: 2, FP: 6 (31, burn 0)
T4: Sweet Treat (Heal 11 HP, at least 3 FP)
HP: 5, FP: 9
T5: Fire Drive (41, burn 3)
Earthquake (Don't guard). HP: 1, FP: 7 (42, burn 2)
T6: Piercing Blow (58)
Megabreath charge. HP: 1, FP: 5 (59, burn 1)
T7: Sweet Feast (Max HP & FP)
Megabreath. HP: 5, FP: 15 (60, burn 0)
T8: Piercing Blow (71)
Doesn't matter. HP: 1, 2, or 5, FP: 13
T9: Piercing Blow (82, KO)
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