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In Quake 4, the Dark Matter Gun is a very powerful Weapon that fires balls of Dark Matter that can kill most enemies in 1 hit and most stronger enemies in 2 hits. It can also deal large amounts of damage against bosses. When fired, the dark matter core slowly travels through the air, until it hits a wall. Most enemies will be sucked into the small black hole and killed off whilst larger enemies will take a second shot to kill. On contact with a wall, the Dark Matter will explode dealing damage to nearby enemy caught in the blast radius.
On the terms of blast on impact and slow projectile speed, it resembles a BFG10k from a previous installment of the series. The Dark Matter Gun appears to be another experimental Strogg weapon, as the mounted variant is used only by Makron and Stroggified Voss and the man-portable variant used by the player can be found only once throughout the game; you will find it on your first visit in Data Storage Terminal.
Trivia
The Dark Matter Gun is the opposite of the BFG10K in terms of principle, as the BFG10K destroys everything in its path while the Dark Matter Gun sucks in everything and explodes on impact.
The Dark Matter Gun, along with Grenade Launcher and Blaster, are the only weapons that never receive upgrades.
Another weapon, which is very similar to its design is the Singularity Cannon from Red Faction Armageddon. Probably basing on this schematic during the development.
The Type-12 Pulse Weapon in F.E.A.R. 2: Project Origin has a very similar principle of killing its target; the projectile also sucks in enemies near it and explodes.
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