Learn everything you need to go from BEGINNER to ADVANCED in 63 minutes! How to make and animate models, and how to texture a CUSTOM PENGUIN GUN and SLICK RELOAD ANIMATION! (it shoots penguins!). 🔽Important things below!🔽
Blockbench DOWNLOAD [ [ Ссылка ] ]
Datapack & Texture DOWNLOAD*** [ [ Ссылка ] ]
***In versions after 1.16 you must remove the pack_version part of the pack.mcmeta! See below for a working example.
OptiFine DOWNLOAD [ [ Ссылка ] ]
Notepad++ DOWNLOAD [ [ Ссылка ] ]
To find out what "pack_format" should be for your version, check here: [ Ссылка ]
pack.mcmeta (updated to 1.19):
{
"pack": {
"pack_format": 9,
"description": "Tutorial pack from youtube.com/c/Legitimoose ;^)"
}
}
Cannon Command: /give @s minecraft:crossbow{CustomModelData:1}
🔽HELP🔽
Blockbench DISCORD[ [ Ссылка ] ]
(extremely helpful people here! If you have any difficult questions, ask them! (But check the FAQ first!))
OptiFine CEM Animation Docs
[ [ Ссылка ] ]
I'll also happily answer any questions you have in the comments! Stick with it, Blockbench is a ton of fun!
===L O N K S===
My Patreon [ [ Ссылка ] ]
My Discord Server [ [ Ссылка ] ]
My Twitch [ [ Ссылка ] ]
My Editor [ [ Ссылка ] ]
Timestamps:
0:00 - Intro
0:16 - Installing CEM Template Loader
0:46 - Project Setup
1:38 - Modelling a Penguin
4:35 - Texturing Entity
6:50 - Improvements to the Model
9:15 - Saving/Creating the Resource Pack
11:40 - Entity Animations STEP 1
16:00 - Entity Animations STEP 2
Wing Flapping
Walk Cycle
Head Movement
22:52 - How to Not Lose Your Work
23:40 - Making the Parachute
25:56 - What is Box UV
27:04 - Making the Parachute
27:45 - Parachute Animations
30:59 - Fixing Flipped Textures
31:50 - Parachute Animations
32:50 - Penguin Showcase
33:15 - Installing the Datapack
35:00 - Making the Cannon Item Model
46:16 - Positioning the Cannon Model
50:29 - Reload Animation
55:44 - Overriding the Crossbow Animation
1:01:50 - First Test
1:02:32 - Small Changes
1:02:58 - Parting Words
![](https://i.ytimg.com/vi/fdo_E61vVlw/maxresdefault.jpg)