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This video demonstrates a layered-approach to different types of tertiary (skin) details in Zbrush. We start from a head that has been sketched in Dynamesh and afterward converted to subdivisions using Zwrap. From there we explain how the layer system of Zbrush can be used to organize and blend a wide range of skin details.
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Etienne Bourdages:
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Frédérik Généreux:
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Piotr Dziubek:
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Reila Soley:
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Chapters:
00:00 Introduction
01:30 Preparing the Surface
04:44 The Layers of Details
10:26 Important Takeaways
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