This videos covers the fundamental principles of physically-based rendering - including lighting and material properties. We go over the types of lighting calculations that the Unreal Engine performs as well as explaining all of the basic inputs to the root node of an Unreal material. These include Base Color, Normal, Specular, Metallic, and Roughness. For each of these, we discuss their requirements and contributions to the appearance of the material. If you're learning to create materials in Unreal Engine, this is a great place to start!
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Learn more!!
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Web Resources
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Shader Book Recommendations
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Learn to write shaders in HLSL:
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Theme Music
Peace in the Circuitry - Glitch Hop
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Background Music
Sappheiros & Almaa - Dreams
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0:00 Introduction
0:55 What is PBR?
1:18 PBR Components
1:57 Light Categories
2:42 Four Light Types
4:05 Indirect Diffuse
4:27 Indirect Specular
4:58 All Lighting Together
5:28 Base Color
8:36 Normal
15:23 Roughness
21:39 Metallic
Basics of PBR - UE4 Materials 101 - Episode 2
Теги
UE4UnrealUnreal Engineshadermaterialmaterial editorgame developmentreal-timetutorialtrainingUnitygraphics3dGPUtech artcomputer graphicsfundamentalsbasicsbeginninglearningpbrphysically based renderingmaterial propertiesdiffusebase colorspecularreflectanceroughnesssmoothnessnormalnormal mapambientambient occlusionmetalnessmetallicdirect lightingindirect lightingdiffuse lightspecular lightspecular reflectancefresnel