Update: 16/04/2018 - After realising I was using the files I had converted from the Lightwave exports, I have gone back and converted all the xmls I made with it to use with the Dragon Age Origins blender script. However they are only the character mmh and msh. I used the Lightwave conversions due to them being working models. Importing straight into the DA2 blend script gives UV and weighting issues. There is no creature files, or objects converted. For the download link to the mmh/msh see below.
This tutorial shows you how to extract mmh and msh files from Dragon Age 2. How to use Ninja Ripper to get your Custom Hawke. How to load the mmh and msh files in blender 2.49 and then use the new blender to create your Custom Hawke with what you have extracted.
All the techniques used in this tutorial can be used for Dragon Age Origins. However since Origins has no mirror you will have to have good references of your character in order to find their files in Noesis once you have used Ninja Ripper in game.
These are the tools/downloads for this tutorial:
[ Ссылка ] - DA2 Character MMH + MSH - these are the mmh + msh converted through lightwave to xml and then converted back to mmh msh so they have fixed UV's, weighting etc please use these for your character models. Textures are not included. Still follow the beginning of the tutorial in order to get the textures from the files. It took roughly five hours to convert all these mmh + msh files. However since I believe the Lightwave script was lost with the Bioware Social Network I wanted to upload the mmh + msh for you to use. Thank you.
[ Ссылка ] - pyGFF
[ Ссылка ] blender ImportExport Script
[ Ссылка ] - Blender XPS Importer
I was told the site it originally was on is no longer safe - Ninja Ripper
![](https://s2.save4k.ru/pic/fg6Ge3DSr-Q/maxresdefault.jpg)