found 3 or 4 new skips in the latter half of the game that save a ton of time, but the run itself is not that great apart from the first 2 missions which are pretty nice - click the times below if you only wanna see the new skips
34:40 - making it past the gate is not possible with normal fps no matter how fast you're going, but by using fps_max 1 before you hit the trigger you can get through (this also means you get no re-up on health and no p90 for the van which is why I get it sooner in the map)
37:50 - starting here I ignore the objectives and just get to the end of the map; usually you can't press E on the door and get through unless the objectives are done, but the load trigger for the next map is above in front of the door so you either hit it straight from the upper railing or you can reach it from the railing next to the door
38:30 - here I get health from the first room because I skip the next two, again completing the objective is not necessary as you get around the locked door by bhopping from the tower
45:38 - hands down the easiest big time save in the run, saving almost 2 minutes simply by jumping on the railing to avoid getting teleported and finishing the level
the run is average with a lot of small movement mistakes and some major chokes, most noticeably the van and bhopping on the beach which means this can be beaten pretty easily, I will by trying to get a sub 47 in the following days, wanted to upload this just because I was really happy about the new skips and I wanted to put them out there for others
Download for the 1.0 version of the game:
[ Ссылка ]
Here's a few pros and cons of the 1.0 version compared to the patched one:
- Scopes are glitchy
- Guided missiles don't work well
- Weapon switching is a bit less responsive
- You have to keep the laserwatch out to recharge it
- Taking photos of the girls in first mission isn't as easy
- FOV doesn't scale with resolution so you have to play at a smaller one (custom fov in patched allows high resolutions)
- FPS only goes up to a 100 - little bit less airacceleration and worse crouchrolling (150 fps in patched)
+ Grenades do less damage on a selfboost (4 bars left compared to 1 in patched)
+ Much less lagging when there's a lot of enemies
+ Loadings are way faster (big free timesave in RTA)
+ No lags when you quicksave or autosave (in patched there's a second long freeze)
Leaning through walls and all the useful glitches work in both versions.
Overall, the 1.0 version is much less frustrating to run due to there not being a lot of lagging or freezing.
![](https://i.ytimg.com/vi/fvYiq46_aBQ/maxresdefault.jpg)