Why not diverge from the course a bit? With this being the easiest expert map, this strategy seeks to keep one on their toes the entire game. Below you can find my written guide for this run if needed. So, grab your Quincy skin of choice, and head straight to the fire pit! #bloonstd6 #btd6 #chimps #btd6chimps
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Written Guide:
r6 - Place down Quincy as high as possible, slightly to the right.
r7 - Place down a dart as right as possible on the upper left stone.
r8 - Place down a sub as bottom left as possible at the top right water stone.
r9 - Upgrade Sub to 1-0-0.
r10 - Use Quincy ability on wave of blues as a failsafe measure.
r11 - Upgrade Sub to 2-0-0.
r13 - Upgrade Sub to 2-0-1.
r18 - Upgrade Sub to 2-0-2.
r19 - Place Sniper at the end of the round and set targeting to strong.
r21 - Upgrade Sniper to 1-0-0.
r22 - Upgrade Sniper to 1-0-1.
r24 - Upgrade Sniper to 1-0-2.
r30 - Place an Alchemist as right as possible under Quincy and upgrade him to 2-0-0.
r31 - Upgrade Alchemist to 3-0-0.
r36 - Upgrade Alchemist to 4-2-0.
r37 - Place Wizard as low as possible on the upper middle rock and upgrade him to 1-0-2.
r39 - Upgrade Wizard to 1-0-3.
r40 - Use Quincy's rapid shot ability when the MOAB is within his range.
r41 - Upgrade Wizard to 1-0-4 and then 2-0-4.
r54 - Use Quincy's arrow storm once a MOAB gets toward the last turn of the track.
r55 - Use Quincy's rapid shot ability on the last wave of ceramics.
r56 - Upgrade Wizard to 2-0-5.
r58 - Place a bomb shooter with targeting set to strong as symmetrical and right as possible on the far-left middle rock and upgrade it to 0-3-0.
r59 - Upgrade bomb shooter to 0-4-0.
r60 - Use abilities if you want to.
r61 - Place an Alchemist right behind the Wizard and upgrade it to 3-0-0.
r63 - Place a village as top right as possible on the far-right middle rock and upgrade it to 2-0-2.
r65 - Place a Dartling Gunner as top left as possible underneath the village. Upgrade it to 1-2-0. Switch it to target mode and leave it where it is.
r68 - Upgrade Dartling Gunner to 1-3-0.
r72 - Upgrade Dartling Gunner to 1-4-0.
r73 - Set Quincy to strong targeting and buy the $77 upgrade on his levels.
r80 - Use Rocket Storm ability when the ZOMG reaches the first bend.
r85 - Use Rocket Storm ability when the first ZOMG is going around the first bend. Then when the second ZOMG splits into BFBs, use a MOAB Assasin ability.
r87 - Use Rocket Storm ability when the first ZOMG makes a complete turn around the bend, exposing the second ZOMG. Then use MOAB Assasin ability. Then use Quincy's Arrow Storm ability once the 4th ZOMG has reached the top of the circle. Use other abilities if you feel needed.
r89 - Use the Rocket Storm ability once the first F-BFB is about to turn the corner of the first bend.
r92 - Upgrade Dartling Gunner to 1-5-0 and then 2-5-0.
r93 - Readjust the Dartling Gunner's target slightly up toward the middle. Buy whatever remaining upgrades you can/feel like. Every little bit helps in this RNG fest!
r94 - Add a 4-2-0 Alchemist to Dartling Gunner.
r98 - Use Dartling Gunner's ability when the first ZOMG comes up to the first bend. Then use a MOAB Assassin a couple seconds after (on fast forward speed).
r100 - Re-target Dartling Gunner's reticle to the 4th leaf down from the left. Use all abilities off of cooldown except for Quincy's rapid shot. You may not need this, but if you think you do, wait until the BAD pops open and then use it. GG!
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