Join two people who both think paying attention to tier lists in Infinity is a bad idea, seriously attempting to fairly create a tier list in Infinity.
Big thanks to Nick from Loss of Lieutenant for sitting down with me and doing what amounts to a short review of every single faction in the entire game.
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You can find Loss of Lieutenant at Facebook or on Podbean, at:
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Tier list ranking criteria: what makes a good or bad faction?
1. list versatility: how varied are the lists it can make? Or is it a monobuild faction?
2. scenario game: can it accommodate varied scenarios easily or does it have to build to solve scenarios like countermeasures?
3. table game: can the faction play on a variety of tables, wide or open, complex or straightforward?
4. mechanical uniqueness: does the faction do something that other factions can't?
5. mechanical power: does the faction just have strong for cost (or weak for cost) profiles?
![](https://i.ytimg.com/vi/fzjgSh0c4jA/mqdefault.jpg)