Hey everyone! Today we're covering a simple vault system that can be used on a wide variety of heights and lengths and provide proper position using unreal engines Motion Warping plugin combined with a step trace.
In this video you will learn how to trace an object to get the height, depth and a landing location on the opposite side, but also some nice vector math tricks, how to use index values on a for loop to adjust line trace positions, and the base principles of motion warping - So lets dive in and get animated!!
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