In this video, Darkman_Bree explains how to use BlockBench to create 3D models for WeaponMechanics. At the end, CJCrafter shows how we can modify the default resource pack to include the model.
We understand how difficult this stuff is. We would need a full length documentary to properly explain how to use BlockBench and create resource packs. If you need help with BlockBench, I highly recommend joining their discord ([ Ссылка ]). Otherwise, be patient! Your first model(s) will not look good! Play around a bit, try building some resource packs, and maybe replace some block models. Over time, you'll quickly learn how to make high quality models. I love to see new artists in our community, so consider posting your model to the #showcase channel in our discord ([ Ссылка ]).
WeaponMechanics: [ Ссылка ]
BlockBench: [ Ссылка ]
Visual Studio Code: [ Ссылка ]
Sketchfab: [ Ссылка ]
0:00 - Intro
0:50 - Downloading BlockBench + Plugins
2:10 - Customizing the Toolbar
3:56 - Setting Texture Location
5:00 - Using the Tools
15:02 - Applying Textures
16:55 - Using 3D References
17:53 - Starting with the Barrel
24:22 - Modelling Time Lapse
26:24 - Positioning the Model
30:49 - Adding the Model to WeaponMechanics
34:49 - Testing our Resource Pack
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