UV unwrapping introduction to this short video series, here I go over the whole process in a short video for maya 2014. Please note UVs can also be unwrapped in Blender for free as it has a good unwrapper too. (video link at bottom of notes). Fingers crossed the unwrap is fixed in Maya with the tools announced for the 2015 version.
1. Choose seams in Maya and cut up
2. Send obj to ZBrush (note ZBrush won't accept ngons)
3. Open in ZBrush and use ZPlugin - UV Master. And Auto Unwrap
4. Send back to maya and transfer the UVs onto the original Object with ngons
5. Rearrange UVs (if required)
6. Use the hypergraph to connect the UVs onto a skinned mesh without affecting history (if required)
We use Maya to prep our UVs by choosing seams and ZBrush to Unwrap. Then come back to Maya to tweak UVs once they've been unwrapped.
Maya unfortunately is not great at auto unwrapping, Zbrush has a great auto unwrapping tool built into it, possibly the best around for a one click solution.
Blender (free program) Workflow
[ Ссылка ]
Presenter: Andrew Silke (Avatar, Harry Potter, Gravity)
Website: www.create3dcharacters.com
Facebook Daily Blog: [ Ссылка ]
Software: Maya 2014, ZBrush4r6
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