In this step-by-step Unreal Engine 5 Blueprints tutorial we are going to create a realistic drivable motorbike without using the physics engine but just with basic actor movement and rotations. The fully animated bike can drive through a track, lean on a curve and even move in reverse when needed.
Tutorial about adding an engine sound to the motorbike:
[ Ссылка ]
Download the FBX assets for the motorbike and the track (free):
[ Ссылка ]
!!! DOWNLOADABLE PROJECT UPDATED TO UE 5.2.1 with ENHANCED INPUT !!!
Download the full ready-made project with additional content (small fee to keep this tutorials going):
[ Ссылка ]
Donate (thank you!):
[ Ссылка ]
00:00 START
00:27 Quick demo
01:21 Create the project and import the track
04:19 Import and check the motorbike
07:36 Create and populate the bike Blueprint
13:43 Add the Begin Play code the bike Blueprint
15:15 Add the input axis
17:41 Add the input handling to the Blueprint
25:42 Add the movement code to the Blueprint
39:00 First movement test
40:54 Edit the Animation Blueprint
50:00 Pass values from the Blueprint to the Animation Blueprint
51:24 First animation test and small bug fix
52:13 Second animation test
53:34 Improve the steering at high speed
55:53 Turn off the motion blur
57:05 Improve the reverse handling
59:03 Final test drive
#unrealengine5 #tutorial #motorbike #motorcycle #unrealengine #vehiclephysics #vehicledynamics #vehicle #simulation
![](https://s2.save4k.ru/pic/gM3WDDsJ_k0/maxresdefault.jpg)