This is the comprehensive guide to the technical aspects of Victoria 2 multiplayer. Setting up, connecting, organising games, what you need, how it works, quality-of-life improvements & all the technical issues that cause instability. Not just given in a checklist, not just information read at you, but a detailed explanation that will give you a full understanding. Game mechanics and strategies are important, but if you can't set up Victoria 2 multiplayer correctly or understand what you need to do in the first place, your skills will be irrelevant.
Many people helped me in making this guide, and full credit to them is given in the intro and outro. They corrected mistakes I'd made, suggested additional relevant information, and bolstered my own knowledge and experience. Thank you! Also, how could I make this guide without petty swipes at Victoria 3? Follow the counter and see how many I make!
The video is divided into three sections each with many topics. Section 1: Setting up Victoria 2 multiplayer. Section 2: How Victoria 2 multiplayer functions. Section 3: Instability issues. Timestamps:
00:00 Intro
03:54 1A. Windowed Borderless
05:20 1B. The Two Methods (pros & cons)
09:01 1C. Port Forwarding
12:19 1D. Checksum & Installing Mods
16:52 1E. Monthly Autosaves & Saves in General
19:57 1F. Hosting & Joining the Lobby
23:11 1G. Notification Settings
25:02 2A. Finding Players
27:27 2B. Organisation & Schedule
31:26 2C. Kicking & Banning
33:49 2D. Game Speed & Pausing
36:39 2E. In-game chat & Communication
40:18 2F. Dualboxing & “No AI”
42:00 2G. Multiplayer Mods (Introduction)
46:46 2H. Rules (Introduction)
51:19 3A. Crashing
51:31 3B. Getting Stuck in the Lobby & “The Checks”
57:11 3C. Grey Map Glitch
59:00 3D. TCP Error
01:00:10 3E. Lagging Behind
01:01:26 3F. Out of Sync
01:07:03 3G. Crisis Glitch
01:08:52 Outro
Alstadt mod, basic minimalist multiplayer mod, version 1.18: [ Ссылка ]
Video content in order of mentions:
“Game Out of Sync” Scandinavia Part 11: [ Ссылка ]
“Crimes Against Synchronisation”, another video about OOSing, featuring a clear example of how going out of sync causes you to see different things: [ Ссылка ]
“The Real Victoria 3 Multiplayer Experience”, or how Paradox failed to improve multiplayer after 12 years: [ Ссылка ]
Muscovy Part 7 “Ruined Nations”: [ Ссылка ]
The Meme River, where “rule lawyering” (see section 2H) gets out of hand: [ Ссылка ]
The Venice Series, with many detailed analyses of multiplayer rule disputes: [ Ссылка ]
“The Great Pee-Pee War” for an example of neutral territory within army rules: [ Ссылка ]
Music, in order of appearance:
“Take That Back”, Silent Partner
This jazz compilation: [ Ссылка ]
“New World Anthem” Vic2 soundtrack
“Countryside” Vic2 soundtrack
“Johan's Waltz” Vic2 soundtrack
This Sicilian music compilation: [ Ссылка ]
This bossa nova song: [ Ссылка ]
“Investigations”, Kevin MacLeod
Orchestral suite 3 Air, Bach
Dance of the Knights, Profokiev
Channel membership link: [ Ссылка ]
Second channel for stream archives: [ Ссылка ]
Patreon: [ Ссылка ]
Discord: [ Ссылка ]
Twitter: [ Ссылка ]
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