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In this video, we will have a look at the basics of Unreal Engine 5's new geometry scripting plugin & what we can do with it. You can think of it as a min Houdini SOP or a min Blender Geometry node's setup.
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* 00:00 Intro
* 01:51 Lime Slicing Demo
* 03:17 Basic Setup
* 03:55 Create Blueprint Actor
* 04:38 Making it Efficient
* 06:11 Displacing the Mesh with a Height Texture
* 09:17 Making it Efficient
* 12:46 Create Procedural Collisions
* 16:18 Using a StaticMesh as the source
* 19:21 Baking the Mesh via Modeling Tools
* 19:59 Bake Nanite Meshes via Blueprints
* 23:45 Outro
* 24:00 Thanks Epic & RMS
* 24:25 Get Source Files
![](https://i.ytimg.com/vi/gr1FgmqbF-E/maxresdefault.jpg)