Important: This is not classic or retail so don't mistake it for either of those. This is my own private server that only I have access to. I will not tolerate advertisements for any publicly available server. On top of the enjoyment of playing the game I learn more C++ by working on this project.
This is the second time I've been logged in to this team so setup is very bare. I'm improving as I go along but this is not a team I'll be playing a lot. There isn't much of a point unless it's to kill the city bosses.
I have several client changes enabled that changes most of the models, the water, and more so it looks a bit more up-to-date.
I'm using my own module that introduces progression. It's still a work in progress but has a whole lot done, and it aims to recreate each patch of the game to a certain extent. It limits the availability of content and more, and on top of all that it changes when mounts are available. I'm currently running patch 3.2.
I do have some QoL added to my server:
- Complete all quests while in a raid group
- Learn new spells when leveling up
- All quest items are lootable by all members of a group
- Quest items looted from ground objects are added to nearby creatures
- Gray items looted will automatically be sold
- It's not possible to be dazed
- Hunter pets don't lose happiness over time but they do when they die
- Experience, reputation, money looted and earned from quests, and all skill ups are doubled on weekends
- Area of effect buffs doesn't use reagents and warlock abilities (excluding offensive abilities) doesn't use soul shards
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