Legacy of Kain: Soul Reaver for the Sega Dreamcast! Enjoy the ost! :)
00:00 - Ozar Midrashim
05:13 - Underworld
07:00 - Drowned Abbey - Combat
09:09 - Necropolis - Puzzle
12:09 - Ruined City
15:19 - Sound Glyph
16:45 - Pillars - Tomb
18:59 - Sunlight Glyph - Suspense
21:08 - City (Human Citadel)
24:33 - Necropolis
27:32 - Ruined City - Danger
30:42 - Cathedral - Combat
33:14 - Turel Clan
35:00 - City (Human Citadel) - Suspense
38:20 - Kain Encounter
39:22 - Fire Forge
41:14 - Drowned Abbey
43:26 - Sunlight Glyph
45:49 - Cathedral
48:38 - Cathedral - Reaver
50:30 - Underworld - Spectral
52:17 - Underworld - Light
54:10 - Necropolis - Danger
57:08 - City (Human Citadel) - Danger
58:52 - City (Human Citadel) - Combat
01:02:01 - Sunlight Glyph - Danger
01:04:00 - Pillars - Tomb - Danger
01:06:14 - Necropolis - Combat
01:09:05 - Underworld - Danger
01:10:52 - Necropolis - Spectral
01:13:52 - Pillars - Tomb - Combat
01:15:49 - Ruined City - Combat
01:18:05 - Pillars - Tomb - Reaver
01:19:52 - Ruined City - Alternate (End Credits)
Legacy of Kain: Soul Reaver is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive. It was released for the PlayStation and Microsoft Windows in 1999 and for the Sega Dreamcast in 2000. As the second game in the Legacy of Kain series, Soul Reaver is the sequel to Blood Omen: Legacy of Kain. Soul Reaver was followed by three games, one of which, Soul Reaver 2, is a direct sequel.
Taking place 1500 years after the events of Blood Omen, Soul Reaver chronicles the journey of the vampire-turned-wraith Raziel, lieutenant to the vampire lord Kain. Raziel is killed by Kain, but is revived by The Elder God to become his "soul reaver" and to exact revenge. Raziel shares this title with Kain's sword, the Soul Reaver, which he acquires during the game.
Crystal Dynamics began development of the game in 1997, but a deteriorating relationship with Silicon Knights, who had developed Blood Omen, created legal problems. This and other delays forced material originally planned for Soul Reaver to be instead released with later games of the series. Soul Reaver was generally well received by critics and praised for its intriguing gothic story and high-quality graphics. However, the game was criticized for simple and repetitive gameplay and an unsatisfying climax. By 2001, the game sold 1.5 million copies worldwide.
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