Hey guys! Learn how to create high-resolution details in your 3D models using displacement maps!
In this video, I will show you the step-by-step process of generating displacement maps in ZBrush and connecting them properly in Maya and Blender.
We will start by creating setting things up properly in ZBrush. Then, we will use the ZBrush displacement tool to create a displacement map from our sculpt. Once the displacement map is created, we will export it from ZBrush and import it into Maya and Blender.
In Maya and Blender, we will connect the displacement map to the material of our low-poly model. This will allow us to see the high-resolution details of our sculpt on our low-poly model at render time!
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