*Update to Engine 5.3 can be found here: [ Ссылка ] - use this as soime things have changed in 5.3 - namely 'input config' became 'input mapping' and animation retargeting was replaced by 'Retarget pose from Rig'*
We create an empty map in Lyra as basis for out new game and seperate all logic into a new GameFeature plugin. As always: This is a BluePrint only series, without any C++ coding.
00:00 - Start
00:04 - Infographics
01:05 - Creating the plugin
03:43 - Create your Hero
09:57 - Experience Definition and wrapping it up
Please refer to more information:
- the regarding webpage: [ Ссылка ]
- on one Infographic: [ Ссылка ]. This is an Epic concept ([ Ссылка ]) that I borrowed - mine will be more a step-by-step approach to solve some problems with Lyra
- here on this Youtube channel
- on my Discord channel: [ Ссылка ]
- on my Unreal Forum: [ Ссылка ]
- on Twitter: [ Ссылка ]
- all BluePrints are documented on blueprintUE to mae copy/paste easier: [ Ссылка ]
- The repository (with all retargeted animations) can be found at [ Ссылка ]. How to use Git and keep this series always up to date for you is described here: [ Ссылка ]
Ещё видео!