Feature sneak-peek of the new Rig Editor in BIK that will be released soon.
Easily control digital characters within Unreal Engine 4 using a Full Body IK solver in an intuitive and easy to use system.
Features :
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- Setup rigs within minutes inside Unreal Engine 4
- Rig any character morphology
- Generalized joint limits (ball joints, hinge joints, swing limits, twist limits)
- Reuse existing motions to novel scenarios
- Real-time control
- Easy to setup
- Re-targeting existing animation to reach the desired constraints
- Real-time control over goals and constraints
Development thread : [ Ссылка ]...
Website : [ Ссылка ]
Please send an email to contact@anomotion.com for further details.
![](https://i.ytimg.com/vi/hPkGvAQ6t-E/maxresdefault.jpg)