Few notes:
1. Arcade clips are recorded directly from PCB;
2. I used Demul and ReDream for MK Gold
3. MK Gold runs at higher resolution than MK4 Arcade, but recording directly from Emulator improves the quality compared from a real hardware.
4. There are no slowdowns in MK4 MAME, although the game is not emulated properly yet.
Things to notice:
1. Lightening is completely missing in MK Gold;
2. Fujin's Arrow Fireball is MK4 Arcade Exclusive;
3. The Tomb originally had purple background, as that was John Tobias' idea for Outworld (as it is in MK: Deception Konquest Mode); However, Eurocom changed it for MK Gold;
4. Elder Gods arena has fire, instead lights (taken from Home Ports);
5. Fire and Ice Effects differ (notice Sub-Zero and Scorpion Fatalities);
6. Rain on Wind World disappears when Fatality starts in MK Gold;
7. Blood Splatters on screen are missing for most finishers in MK Gold;
8. Some objects have different arrangement (like Skulls on The Well stage);
9. Overall, the camera is glitchy, but in MK Gold it's even more buggy. I could not record from the same angle Shinnok's Fatality on the Prison Stage, as it always glitches behind the wall;
10. Shadows disappears when the Fatality starts in MK Gold;
11. Quan Chi's Fatality continues to rotate camera in Arcade, while it goes to static in MK Gold;
12. As this is Fatality only comparison, I will not go into details for actual characters, animation and etc differences, but you can notice in MK Gold that Fujin's ponytail animation is glitchy; textures are more buggy when exploding, Arcade has more blood drops on the floor.
MK4 Arcade Fatalities are recorded by @YourMKArcadeSource
MK4 Goro Wallpaper by Lightsource: [ Ссылка ]
![](https://s2.save4k.ru/pic/hT4g5EtwlmE/maxresdefault.jpg)