Project files are available as a Tier 2 reward on my Patreon: [ Ссылка ]
Twitter: [ Ссылка ]
Hey! Here's the first video of a three part series where I dive deep into the makings of a neat boat simulation in UE5! Apologies for the lengthy intro as usual :D feel free to use the timestamps below! I hope you'll like the video! Thanks for the support, cheers :)
0:00 Intro
0:30 Context
1:30 Context - Synchronous Readback
2:08 Context - Asynchronous Readback
3:06 Context - Alternative Method
4:10 Disclaimers
5:30 Demo - Levels
6:19 Demo - Blueprint Setup
8:00 Demo - Niagara Readback System
9:00 Demo - Buoyancy Settings
11:10 Demo - Summary
11:50 Demo - Enabling & Disabling Buoyancy
12:35 Demo - Water Altitude
13:05 Tutorial - Niagara & Blueprint Setup
15:15 Tutorial - Readback Test Emitter
15:48 Tutorial - Niagara Readback Emitter
18:00 Tutorial - Niagara Wave Sampling
18:40 Tutorial - Water Altitude
19:35 Tutorial - Sampling Gerstner Waves
21:38 Tutorial - Sampling Water Flipbooks
22:16 Tutorial - Apply Buoyancy Force
23:34 Tutorial - Apply Drag Forces
26:10 Breakdown - Buoyancy Component
27:44 Breakdown - Snap to Water
28:34 Additional Notes
29:41 Outro
Links:
- FFT Readback Paper: [ Ссылка ]
- Deathrey's FFT Ocean: [ Ссылка ]
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