Wouldn't it be nice to be able to study medieval warfare, in particular the mechanical system of a catapult? How should you design your catapult for maximal effect? How far can you hurl a projectile with a given design?
The mechanics behind a catapult are rather simple to describe using ready made components in SystemModeler. The model could be used to fine tune the design and calculate properties such as the maximum length of a hurl for a specific counterweight.
This video shows a simulation of a fully functioning catapult model with the catapult shooting a ball at the target. Peter Aronsson, a Product Manager at Wolfram MathCore, walks through the entire process of building your own medieval catapult in this Wolfram Blog post:
[ Ссылка ]
Ещё видео!