Ken's Jinrai Kick is a powerful move, there's no doubt about that. But there are answers to it, and in this video, I'm going to show you how to counter Jinrai by educating you on how the move functions and what options you have available.
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TIMESTAMPS
0:00 Breaking down Jinrai Kick
1:40 Light Jinrai Punishes
2:35 Medium Jinrai Punishes
3:30 Heavy Jinrai Punishes
4:18 SUMMARY
LP = Light Punch
MP = Medium Punch
HP = Hard Punch
LK = Light Kick
MK = Medium Kick
HK = Hard Kick
P = Any Punch
K = Any Kick
PP/KK = OD Version
St. = Standing
Cr. = Crouching
J. = Jumping
D = Down
U = Up
F = Forward
B = Back
CH = Counter hit
PC = Punish Counter
LVL1, LVL2, LVL3 = Super Arts
QCF = Quarter Circle Forward / Down, Down-Forward, Forward
QCB = Quarter Circle Back / Down, Down-Back, Back
HCB = Half Circle Back / Forward To Down To Back
HCF = Half Circle Forward / Back To Down To Back
DP = Dragon Punch Motion = Forward, Down, Down-Forward
DI = Drive Impact
DR = Drive Rush
xx = Cancel
![](https://i.ytimg.com/vi/hpG5d2XsrK0/maxresdefault.jpg)