This video demonstrates a manual technique to lip sync to an audio track in Blender. It shows you how to create mouth poses for speech phonemes and store them in an asset library. It then shows you how to create a new animation action for a line of dialog, and how to use those mouth poses to create keys to match your audio track.
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0:00 Intro
0:25 Rigging the model - sped up
2:10 Creating mouth poses and adding them to an asset library
11:34 Creating extra poses and character animation
12:10 Creating an animation action and setting mouth pose keys
21:13 Keying mouth poses - sped up
23:17 Using the NLA editor to combine our dialog with body animation
25:07 Final animation
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