In this 2018 GDC session, Zack Johnson breaks down the tools and technology Asymmetric Publications team used to make West of Loathing, and how they enabled the creative team to work as quickly and as flexibly as possible.
Register for GDC: [ Ссылка ]
Join the GDC mailing list: [ Ссылка ]
Follow GDC on Twitter: [ Ссылка ]
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
![](https://i.ytimg.com/vi/htkO6wUCBT8/maxresdefault.jpg)