In this shader tutorial video for Unreal and Unity, I show how to create an old LCD screen that flickers and sizzles from age and interference. The effect includes scan lines, vignette fading, flickering, half-tone shading, and flipbook animation. All of these effects can be used together, or pulled out and used separately to create your own variations.
Here are the green color values I used in this video:
Bright Green: 0.4117647, 0.509804, 0.4394529
Olive Green: 0.4738478, 0.509804, 0.4117647
Darker Green: 0.331511, 0.3773585, 0.3114988
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Here's the previous video on using custom HLSL code in shaders:
[ Ссылка ]
Here's the playlist for all of the videos in the series:
[ Ссылка ]
Shader Book Recommendations
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Theme Music
Peace in the Circuitry - Glitch Hop
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Background Music
Speo - The Little Things
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#UnrealEngine #shadergraph #Unity
![](https://i.ytimg.com/vi/i4EXZdpVdT0/maxresdefault.jpg)