Fist Of The North Star Kens Rage All Legend Mode Bosses & Ending
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00:00 - Intro
00:10 - Game Opening
02:05 - Zeed
07:01 - Heart
12:45 - Shin
22:41 - Kenshiro Vs Rei
30:09 - Fang Boss (Kenshiro)
34:09 - Jagi
39:10 - Amiba (Kenshiro)
48:50 - Uighur (Kenshiro)
55:15 - Raoh (1st Time - Kenshiro)
1:03:40 - Juda/Yuda (Kenshiro)
1:12:04 - Shu/Shew (Kenshiro)
1:15:55 - Thouzer/Souther (1st Time)
1:23:18 - Thouzer/Souther (2nd Time)
1:35:23 - Ryuga
1:42:03 - Raoh (2nd Time - Kenshiro)
1:49:43 - Raoh (3rd Time - Kenshiro) (Final Boss)
1:55:56 - Ending
Toki:
2:00:08 - Raoh (1st Time - Toki)
2:07:39 - Raoh (2nd Time - Toki Final Boss)
2:18:05 - Toki's Ending
Rei:
2:22:08 - Mamiya
2:27:24 - Rei Vs Kenshiro
2:33:54 - Fang Boss (Rei)
2:41:24 - Amiba (Rei)
2:48:26 - Uighur (Rei)
2:52:35 - Raoh (Rei)
2:56:44 - Yuda/Juda (Rei Final Boss)
3:04:32 - Rei's Ending
Raoh:
3:10:05 - Rei (Raoh)
3:14:19 - Kenshiro & Toki (Raoh)
3:23:00 - Toki (Raoh)
3:34:52 - Juza
3:37:59 - Kenshiro (2nd Time - Raoh)
3:46:19 - Kenshiro (3rd Time - Raoh) (Raoh Final Boss)
3:52:45 - Ending
Fist of the North Star: Ken's Rage (北斗無双, Hokuto Musou) is the second dual franchise title from Koei, the first being Dynasty Warriors: Gundam. The game's story and characters are based on the famous Japanese comic and anime Fist of the North Star.
It was originally announced as a "mystery title" during the 2009 Tokyo Game Show and was publicly unveiled during a staged media event on October 14, 2009 (broadcast live to the Japanese movie site, Niconico Douga). Tetsuo Hara and Buronson, the illustrator and writer of the original comic, expressed their support and enthusiasm for the title.
The producer says that the staff aims to create a "new realistic feel" for the Fist of the North Star series while still being faithful to the original's roots. During this process, he remarked his concerns for the characters' body structure, muscles, and other minute details (such as perfecting the model for Raoh's wrinkled forehead). The attack speed was done in an effort to meet Hara's request for realistic movements. In retrospect, it also became more challenging to animate the Hokuto and Nanto fighters.
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