In this video, Cov Phillips (@Covingsworth) shows how to texture a realistic building by building materials, painting decals, utilizing edge wear, and much more.
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LINKS
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CHAPTERS
00:00 - Intro
02:06 - First Material
04:50 - Second Material
06:10 - Color Variation
08:50 - Wall Paint
12:20 - Damage
14:44 - Decals
17:45 - Edge Wear and AO
21:26 - Outro
MY SYSTEM
CPU: Intel Core i7-12700H
GPU: GeForce RTX 3080 TI
RAM: 32GB RAM
FOLLOW CG BOOST
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#b3d #texutring
![](https://i.ytimg.com/vi/ilaD-V8R1gI/maxresdefault.jpg)