Original file by TaroNuke: [ Ссылка ]
SM5 Download: [ Ссылка ]
Notes: "YEAH, SICK PATIENTS!"
Go check out TaroNuke!
[ Ссылка ]
He's made tons of cool simfiles and SRTs!
Most of the work/labor was put into fixing the positioning of EVERYTHING.
Internal changes:
Unconverted and Reverse-converted many x & y positions.
Relocated bg5 so I could stretch it.
Added some zoomtos.
Messed with some rotationz.
Implemented an Input handler.
Replaced ApplyGameCommand with mod reader functions.
Made a function to replace difficulty enums with numbers.
Enclosed all queuemessage arguments
Implemented a judgment child checker.
Made SM5 playfields line up with file playfields when needed.
Forced consistent positioning of players.
Hid more UI elements.
JudgeWindowAdd became TimingWindowAdd
Used CurStageStats to grab the player's score
Did a *(SCREEN_WIDTH/640)
Messed with actor ordering to make text appear on top.
Some filenames got expanded incorrectly (ex: text1 became text19)
Removed unneeded quad that did direction checking.
Swapped zoomz with zoomy for some things and vice versa.
Figured out that LAER isn't an actor type
Used JudgmentMessageCommand for the 'get fantastics only' part
Used diffusealpha instead of hidden/visible in the finale.
Did string manipulation to ensure ending score text doesn't go too far off with decimal digits.
Removed some troublesome semicolons because SM5
Removed some OnCommands due to the main lua having already done it for everything.
Dealt with the fact that the converter missed some functions.
Renamed some commands to work with the main lua's input handler.
Changed some zoomys into zoomxs.
Removed some actor names due to how GetChild works.
Added in some sprite init commands due to the converter leaving them out.
Made some sprite frame tables.
Have problems getting this to work, or want me to convert something to SM5? Let me know!
![](https://s2.save4k.ru/pic/iuT9hBqR-3s/mqdefault.jpg)