Quick guide demoing how to setup tileset collisions for a 2d platformer game in Godot 4.1. These basics apply to other game genres like top down rpgs as well (just the tiles you choose to add collisions too would change a bit because of the perspective shift)
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
[ Ссылка ]
[ Ссылка ]
[ Ссылка ]
➣ Assets Shown
anokolisa - Legacy-Fantasy - High Forest 2.0 [ Ссылка ]
brullov - Generic Character Asset v 0.2 [ Ссылка ]
00:00 - What to Expect
00:14 - Tilemap Setup
00:50 - Tileset Physics Layers
01:57 - Create New Tiles Atlas
03:04 - Assign Physics to Tiles
03:58 - Custom Tile Collider Shape
05:32 - Tile Placement and Physics Test
06:22 - Using Layers to Enable or Disable Character Collision
![](https://i.ytimg.com/vi/j5RbQsNb0sI/maxresdefault.jpg)