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This tutorial is mostly about how to setup a multiplayer framework in Unreal Engine 5, we're going to look at replication, what classes we can use on the server/client and how do they replicate. GameInstance, GameMode, PlayerController, GameState, PlayerState as well as Menus and creating and joining Online Sessions.
We are going to do this using assets from the Lyra Example game to create a simple Coop Thirdperson Shooter.
00:00 - 00:32 Intro
00:33 - 03:22 A few things to Fix
03:23 - 06:11 Player leaving the Lobby
06:12 - 07:36 Setup Character Stats
07:37 - 13:56 Character Menu Widget & Graph
13:57 - 21:34 Transfer Stats to ingame Character
21:35 - 27:09 Load from PlayerState or Controller
27:10 - 31:13 Replication and Reliability #ue5 #multiplayer #blueprints #menu #gamedev #gamedevelopment
Ещё видео!