Introducing the Smoother node, a node type (GDScript class) that smoothes scene nodes' animated properties by interpolating _physics_process steps.
By default Godot has 60 physics ticks per second but monitors may have different refresh rates. As a result a game may look jittery on some hardware. The Smoother node interpolates between physics process steps to ensure smooth physics animations.
For usage and detailed documentation please visit the GitHub repository at [ Ссылка ] .
Sample project at [ Ссылка ] .
00:00 - Introduction
00:27 - Basic Usage
01:39 - 3D Example
01:53 - Inspector Settings
04:35 - Performance Improvements
06:59 - Limitations
07:11 - Node Tree Position
07:51 - GitHub, Documentation & Sample Project
#godot #godot4 #godotengine #gdscript #gameengine #gamedev #gamedevelopment #tutorial #howto #physics #interpolation #smooth #node #class #programming
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