In this episode, I discuss how to use back-face culling in WebGL and discuss why it's useful.
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Concepts:
* Back-face Culling
* Determine whether a polygon is front or back facing. Meaning, triangle drawn clockwise or counterclockwise.
* If culling back-facing polygons (drawn counterclockwise), then it's facing away, and will not drawn.
* Makes rendering faster.
Current Schedule during sabbatical:
Monday / Thursday - WebGL
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