[ Ссылка ] 3D Character Artist Peter Alexander (aka Mythcons) has a knack for bypassing convoluted processes and hours of tiresome work when it comes to creating 3D outfits. Watch him clothe Jinbe from One Piece and reveal his time-saving secrets in the process so you can be just as efficient with Blender and Character Creator.
In this video, you’ll learn how to utilize CC4 Blender Pipeline Tool and CC/iC Blender Tools addon utilities to replace mesh for partial mesh updates. You’ll also get to see how Alexander works between Eevee and Cycles for texture baking, sculpt models with Multi-Resolution modifiers, and create brush textures with Affinity. Read the detailed guide here. [ Ссылка ]
To start off this tutorial, you’ll need to download and install the CC4 Blender Pipeline Tool for Character Creator 4. [ Ссылка ]
Then you’ll need to download and install the CC/iC Blender Tools plugin for Blender. [ Ссылка ]
00:00 Introduction
00:25 Character Setup and Export
00:44 Blocking Out Clothing with CC/iC Blender Tools
04:17 Creating UVs
05:10 Using Proportional Editing
05:47 Completing the Wardrobe
10:43 Exporting and Importing Accessories in Character Creator 4
11:24 Transferring Skin Weights
12:24 Posing and Second Export with CC4 Blender Tools
13:19 Adjusting Items in Blender
14:28 Using Multi-resolution Modifier to Sculpt
17:28 Creating a Brush Texture
18:46 Baking Normal Maps
20:04 Exporting Back to Character Creator with CC/iC Blender Tools
20:41 Using Replace Mesh to Transfer Vertex Positions
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import, and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz 3D, 3ds Max, or any other 3D tool. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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