An interesting thing about this sequence is that if you cancel into Timeflip quick enough... the super move will hit while Commando is in the air (initiating the full Timeflip animation). This allows for a better follow-up for greater damage. Interesting stuff.
It'll be hard to top this one. I tried to keep AHVB out of it as much as possible (unless it was used for a combo extension). Shoutouts to all the Cable players out there!
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