Repeat after me: RNG determining whether you take damage/die is bad game design. It's even worse when added to an otherwise enjoyable experience.
My hatred of the shadow hand attack stretches back to when Deerclops was added when I was in the middle of no-hitting every FTW boss blindfolded, and the shadow hand attacks made Deerclops actual hell and caused me to give up for a while until I just cheesed it to finish. I have never forgiven Deerclops.
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