No-Damage on the stage. Took a hit on the boss, but still got 100%.
Another stage with awesome music. "Crossover Station" is the title of the song.
Probably the longest stage outside of the final one.
I start with the lower path because it takes time to lure the Tellybombs, then I go for the left path because it has a lot of possibility of getting hit by fast moving projectiles. Always fire the buster ahead because the Crossbynes like to spawn in your path and fire their shots from off-screen.
Then I go with the upper path because the Variants in there can get surprise hits on you too.
Final path is the right one because it's pretty easy and consistent.
The boss can be tricky but nothing major. Another case of once you know how to dodge, it's easy.
I have the Quick Charge Lvl 3 head chip, Extend body chip and Double Jump foot chip.
Croire is set to increase my running speed, add +1 to my weapons and drop some life energy.
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