#conway #gameoflife #lifeisbeautiful
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Conway's Game of Life was invented by British mathematician John Horton Conway in 1970 while working as a Lecturer at Cambridge University. Conway’s game of life is a simple game, made up of a grid of cells that are in one of two states, either alive or dead. Unlike most games, however, there are no players. You simply set an initial configuration of alive cells, which evolve over generations depending on a simple set of rules.
These rules are the **birth rule, death rule, and survival rule**.
The birth rule states that any empty, or ‘dead’, cell with precisely three ‘live’ neighbours (i.e. full cells) will become live itself in the next generation.
The death rule has two statements: isolation and overcrowding. In isolation, any live cell with zero or one neighbours will die in the next generation. Whereas in overcrowding, any live cell with four or more neighbours also dies in the next generation.
The survival rule states that any live cell with two or three neighbours will remain alive into the next generation.
It is incredible to believe, that from only these 3 rules, highly advanced simulations can be created, as we will see later. But first, let’s start with some simple, but fundamental objects in the game of life.
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Let’s BUILD a COMPUTER in CONWAY's GAME of LIFE (Alan Zucconi): [ Ссылка ]
Life in Life in Life (Phillip Bradbury):
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Game of life: computer with display (Nicolas Loizeau)
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