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Creating a game isn't easy. Not a single part of it. Eventually launching your game, waiting for people to back....it's a precarious moment....but will it work? Kickstarter is plagued by failed campaigns left right and center for every success. So what's the difference? What makes one work and another fail? It's often not the quality of the game design itself. Here are 5 things you need to be on top of if you're running a crowdfunding campaign.
TimeStamps:
0:00:00 - Introduction
0:01:38 - 1 - Price Point
0:04:08 - 2 - Lack of Community
0:08:42 - 3 - Visuals & Components
0:11:28 - 4 - Lack of Advertising
0:14:48 - 5 - How Does Your Game Play?
0:17:18 - 6 - Don't Piss Your Backers Off
0:19:36 - Wrapping Up
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