The first *proper* singleplayer MechWarrior title released seventeen years after MechWarrior 4: Mercenaries: does MechWarrior 5 Mercenaries hit all the marks left behind by it's predecessors? Does MechWarrior 5 accomplish what MechWarrior 3 did before it? Has PGI taken the franchise to new heights like 2018's BATTLETECH?
No, no, and (unfortunately) no. MechWarrior 5 feels like an accomodation made by the studio and lacks direction. It should feel like an artistic effort.
A MechWarrior 5: Mercenaries Review.
MechWarrior Online Analysis: [ Ссылка ]
MechWarrior Online Faction Play Analysis: [ Ссылка ]
0:00 Introduction
1:50 Part 1 - Presentation: Environments, Animations, Interiors, and Scale
12:15 Part 2 - Storytelling & World Building: Exposition, Player Choice, Procedural Systems, and Mission Designs
28:01 Part 3 - Gameplay: Mechanics and AI
34:00 Part 4 - Modding and Mod Support: Post Update Stability and Mods-as-a-necessity
45:02 Conclusions
Audio Post-Processing Guide Used:
[ Ссылка ]
Mods Used:
1. ADC Ballistics
2. Enhanced Hud with advanced zoom (no longer functional) - or 3D HUD WITH ADV ZOOM (no longer functional) - or "Advanced Zoom" by Bobbert Moddert
3. Better Spawns by Troopermaniac
4. Source HD Texture by Lt47
5. Better Lighting in Mech Hangar and operations & better lighting on bridge by Sankara Samsara
6.Improved Mech Shader by lt47
7. PGI_Infantry by PGImw5mods
8. Repair Bays by Bobbert Moddert
9. TTRuelz_AIMod2 & TTRuelz_LanceMateOrderz
10. Von Biomes
11. Yet Another Mech Lab
12. (dependant) MW5: Reloaded
13. Coyotes Mission Pack
14. Weather Improvement Mod (mostly now already in vanilla game)
#mechwarrior #battletech #pgi #mechwarrior5 #mechwarrior5mercenaries #mechwarrioronline #mwo
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