The Shadow War scenario takes the Golden Sands map and basically makes all enemies invisible and the insurgency activates sleeper cells every time you stabilize a zone. This is nearly impossible to contain, so you need to change up your build order to include a minimum of two levels of policing to deal with those sleeper cells, which allows you to then focus your efforts on the insurgent camps. If you follow this build order, the scenario becomes... strangely easy, because the insurgents don't seem to place as many camps or coordinate as well.
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No copyright infringement intended. Rebel Inc copyright is owned by their respective owners which includes but is not limited to Ndemic Creations. I did not make the game (or assets) and do not claim to. I do claim recording the video and audio associated with this playthrough.
Music credit:
"Doo Dat Wah"
by Jules Gaia
Provided by Epidemic Sound ([ Ссылка ])
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