In this video we add some foundations to further evolve our TicTacToe prototype to that of a playable game. A stubbed in start scene will be added in addition to the existing game play scene. We will then develop a scene transition class that is used to move from the start scene to the game play scene and when a win is detected, back to the start scene. This will include a gentle introduction to the animation player which will give us a fade out/in transition between scenes.
This is part 5 of a 10 part series
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Chapters ⌛
00:00 - intro
00:30 - Create the start scene UI
02:19 - Adding the GDScript for the start scene
03:19 - Changing the scene which is loaded at the start of the game
03:56 - Adding remaining scene change calls to GDScript and then test gameplay
04:59 - Explain the curtain metaphor used for smooth scene transitions
05:35 - Building the autoload Scene Changer as a Canvas layer scene
07:21 - Adding the animation player to the scene changer
09:11 - Implementing the GDScript for the scene changer
10:40 - Using the SceneChanger class in game play and test game play
11:50 - outro
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My current equipment set up. Theses are some good choices if you are looking
-- Audio --
Shure MV7: [ Ссылка ]
Blue Microphones boom arm: [ Ссылка ]
-- Video --
Sony A6400: [ Ссылка ]
-- Display --
Dell 27in ultrasharp 4k monitor(x2): [ Ссылка ] (high pixel density displays)
Quntis Computer Monitor Lamp: [ Ссылка ] (reduce eye strain)
-- Input --
IQUNIX A80 mechanical keyboard: [ Ссылка ]
Logitech MX Ergo Wireless Trackball Mouse: [ Ссылка ]
Intro/Outro music: Pray : [ Ссылка ]
#godotengine #gamedev #scenetransitions
![](https://s2.save4k.ru/pic/kS7MW5eWOtY/maxresdefault.jpg)