This session will cover the 3D character creation pipeline for Psychonauts 2, highlighting how characters from Psychonauts, a fifteen-year-old game, were brought into the modern era using new software and a completely different pipeline and engine. David and Zahra will discuss the challenges of being faithful to an established look while figuring out how far they could push characters into an age where anything is possible. Additionally, they will discuss how a core team of two-character artists created over 120 characters, many with multiple looks, for the sequel Psychonauts 2 with Substance 3D Painter.
Speakers:
– David Russell, Lead Character Artist, Double Fine Productions
– Zahra Amirabadi, 3D Character Artist, Double Fine Productions
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About Substance 3D
Adobe Substance 3D is a complete suite of smart creative apps and high-end content that gives artists everything they need to create 3D digital content. With Substance 3D, set up the perfect shot, explore the high-end 3D asset library, give life to your 3D art, build complex models, and more. Get the Adobe Substance 3D Collection.
This channel will showcase what’s possible with Substance 3D, from inspiration to in-depth tutorials. Make sure to subscribe to the channel for videos on all things Substance 3D related, including content around Designer, Painter, Modeler, Stager, and Sampler.
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Substance Days 2022 at GDC: "Psychonauts 2: Classic Characters in The Modern Era" | Substance 3D
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